AI Insights · Timothy · October 2022
Top 5 School Games on iOS in the US: Q3 2022 Performance
Explore the performance metrics of the top 5 school games on iOS in the United States for Q3 2022, including downloads, revenue, and active users trends.
Throughout Q3 2022, the top 5 school games on iOS in the United States showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each app fared based on Sensor Tower data.
Adventure Academy from Age of Learning, Inc. experienced a consistent decline in weekly revenue, starting from approximately $60.7K at the end of June and gradually decreasing to about $35.6K by the end of September. Weekly downloads also saw a downward trend, with numbers dropping from 2.8K in late June to around 1.8K in the last week of September. The app's active users followed a similar pattern, decreasing from 8.9K to 6.4K over the same period.
Bully: Anniversary Edition by Rockstar Games showed relatively stable weekly revenue, fluctuating between $2.4K and $3.9K throughout the quarter. Downloads remained modest, starting at 868 in late June and ending with 577 in the last week of September. Active users saw a slight decline from 2.4K to 1.8K over the quarter.
Idle High School Tycoon from Kolibri Games GmbH had a more dynamic revenue pattern, peaking at $3.8K in the week of September 19 before settling at around $2.9K by the end of the quarter. Weekly downloads showed a gradual decrease from 1.2K in late June to 887 by the end of September. Active users also declined from 2.6K to 2.0K during this period.
The Goldbergs: Back to the 80s by Eastside Games maintained relatively steady revenue throughout Q3, averaging around $2.5K to $3.2K weekly. However, there were no download data available for this app during the quarter.
Anime High School Girl Life 3D by Muhammad Ifran saw its highest weekly revenue at $344 in mid-September, with fluctuations throughout the quarter. Weekly downloads started strong at 5.9K in late June, gradually decreasing to around 4K by the end of September. Active users followed a similar trend, starting at 10.6K and ending at 8.6K.
For more detailed insights and analytics on these apps and others, visit Sensor Tower.